Friday, 18 May 2012
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    • Game Development || Online and mobile game development
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    • Real Estate Systems || Online Success for Real Estate Professionals
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    • Graphic Design || We design the success right into your business!
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    • Kontagent now supports mobile games on Unity
    • Analyst: Tablet gaming revenues to surpass $3.1B by 2014
    • Smartphone games face new competition from social apps, says report
    • Crowdstar teams up with Gree for social mobile games
    • CrowdStar stops new social games, shifts to mobile
    • Real online gambling and social network casino games are on a collision course
    • GREE improves mobile development with IUGO investment
    • GDC 2012: How Vector Unit made the leap from console to mobile games
    • The Importance of Social Media ROI
    • Gamescom 2012 to add dedicated mobile gaming space
    • Flaregames and Keen Games partner for new mobile development studio
    • Social mobile game maker Zattikka goes public on London Stock Exchange
    • 5 reasons mobile fragmentation is actually good for app developers
    • Zynga: Social games are still not truly social
    • Kabam's first mobile title crosses 1m downloads
    • Focus on the User Experience for Enterprise Mobile Solutions
    • Tealeaf CX Mobile Brings Customer Experience, Usability to Mobile
    • Idle Games says you can't have a social game without real-time play
    • Video apps seeing strong growth with Facebook Timeline
    • Amazon tests in-app purchases, enters app store battle with Google & Apple
    • Crytek announces first mobile title
    • $500 Million in US mobile virtual goods expected in 2012
    • Channel 4 looking for accessible, engaging games
    • For Apps and AppStores, the Singularity is Approaching
    • Mob Science raises $1M for social games on Zynga’s platform
    • iOS and Android game markets controlled by new publishers
    • Mobile gaming: $7.5 billion worldwide in 2015
    • Amazon trounces Google Play in Android app revenue
    • 6L teams up with 16 mobile game developers and plans big marketing spend per title
    • Facebook paid $1.4B to game developers in 2011
    • What Social and Mobile Taught the Traditional Games Business
    • iSwifter streaming PC games to iOS and Android
    • Viximo's Social Zone puts the 'social' in mobile social games [Interview]
    • Kiip entices more game developers into its mobile-rewards network
    • Pocket Gems grows fast with its “mobile first” game business
    • Pincus: Zynga and online gambling are a "natural fit"
    • How to attract users to your app and go platinum
    • Growth of gaming on Facebook slows, stiff challenges ahead
    • Bigpoint and GamesAnalytics join forces
    • The 5 Fastest Growing Social Media Skills on LinkedIn
    • GFace Promises a Cloud Gaming Social Network With Console Quality Gameplay
    • Game Closure raises $12M for HTML5 cross-platform games
    • GameHouse ropes Mac-using casual game junkies into FunPass
    • Finally, Apple will enforce its rules about apps uploading your data
    • Social gaming startup makes games ripped from the headlines
    • Facebook to establish gaming specific team in Europe
    • Z2Live acquires Big Sandwich Games
    • HTML5 vs. native apps: How to pick the right path
    • Will Twitter ever be a contender in the war for online ad revenue?
    • Going Social is Basic Survival [INFOGRAPHIC]
    • Twitter updates iPhone and Android apps, releases Kindle Fire app
    • Mobile ad startup Kiip hires Zynga’s advertising chief as COO
    • Knowledge Management & Social Business: The New World of Work
    • Forrester: Businesses Reinvest in Enterprise CMS, Focus On Cloud, Mobile Content
    • Mobile Is the New Face of Customer Engagement, Forrester Says
    • Content Strategy: 5 Ways to Use Google+ To Improve SEO
    • New sales team for Thumbstar
    • Mobile Apps & Web CMS: On a Collision Course or Major Synergy Value?
    • Startups struggle to keep their sites speedy on PCs, phones, and tablets
    • The DeanBeat: Crowd-funding gives hope to mid-size game developers
    • How Social Are the World’s Most Valuable Brands? [Infographic]
    • Important update for Unity
    • Online games drive NetEase profits to $514 million
    • MXP4 and Mobile Roadie take social music games to mobile devices (exclusive)
    • Google+ scores Digital Chocolate’s Gangs of Boomtown as an exclusive social game
    • Kabam looks beyond Facebook for its growth in hardcore social games (exclusive)
    • Media companies cling to Facebook, release social news apps
    • Streaming video consumption on mobile devices and smart TVs nearly doubles in Q4
    • Looking beyond Facebook, Zynga hits 15M daily mobile game users
    • Layoffs at Brazilian social dev Vostu
    • Shoutlet 5.0: Trigger-based Social Media Management & More
    • Zynga launches iPhone game Dream Heights: Let the copycat wars begin
    • Dynamics CRM Goes Mobile, Extends Social Capabilities
    • The Evolution of Social Media: You Call the Shots
    • Tetris Stars lines up to be the next hit Facebook game
    • Gameloft Live enters the social mobile fray on Android, coming to iOS soon
    • Social Games and Gamification: What’s the Difference?
    • Big Fish Games to "break new ground" with cloud service
    • As social games boom, Spark Capital hires former Zynga exec as first venture partner
    • Core video games crash in January by 34 percent as free games take their toll
    • Mobile Content Strategy: Is Less Always More?
    • Make Way for Facebook Mobile Ads
    • Apple warns developers not to manipulate their app rankings
    • Publisher model will rise again through mobile
    • What Makes Social Gaming So Popular on Facebook and Google+? [Infographic]
    • Study: U.S. gaming population has nearly tripled in three years
    • Apple removes cloned games from App Store
    • Splash Damage devs launch online gaming service
    • Mobilizing to Be More Engaged
    • GFACE unveils its new cloud based social gaming network
    • A Week in Mobile: Profits, Losses and the Big Player's Plans for 2012
    • Xbox co-creator Seamus Blackley launches mobile-game startup with Atari arcade veterans
    • Social is the Tip of the Big Data Spear
    • Mobile Apps Approach One Million Milestone
    • IBM Targets Mobile Enterprise With Worklight Acquisition
    • U.S. Mobile, Social Media Earn US$ 45.38 Billion in 2011, US$ 100 Billion by 2015
    • 130 apps helped by Tapjoy Android Fund
    • Digital Capital ready to fund digital games
    • Nexon and Nexon Mobile to merge
    • Flaregames raises $7.9M from Accel for free-to-play mobile games (exclusive)
    • Facebook’s monster mobile numbers: Over 425M users across Android, iOS, other platforms
    • Gameloft to post an 18 percent sales gain for Q4 as smartphone games take off
    • Digital Capital wants to play matchmaker for investors and digital entertainment startups (exclusive)
    • Is Social Recruiting Real?
    • Spil Games has 170M monthly visitors who spend as much as $60 a month
    • Rypple, hot off Salesforce acquisition, launches Android app for social management on-the-go
    • Google Releases Mobile Optimizer for Site Owners
    • Addmired launches social mobile iMob 2 game with cool chat features (exclusive)
    • mobiUs Mobile Browser Turns HTML5 Websites Into Native Mobile Apps
    • Mobile network Fingerprint sees 150 percent increase in minutes of game play in one month
    • Mobile Priority 2012: Go Beyond the App
    • Apple Dominates in Mobile Web Browsing, Android Comes in Third
    • Buffalo Studios blasts Zynga for copying Bingo Blitz social game
    • Get Social, Local, Mobile at AIIM 2012
    • Internet economy set to hit $4.2T in 2016, half of world’s population will be online
    • Social Media Marketing: Measuring Impact For Real [INFOGRAPHIC]
    • In the Face of Mobile Growth, Companies Need to Ask the Right Questions
    • To battle! Gameloft sees DeNA, GREE with mobile social game network
    • Triple Town hits mobile threefold: Now on iPhone, iPad and Android
    • CityVille goes mobile with the launch of CityVille Express
    • Game startup Gimmie launches rewards platform for mobile apps
    • GOSS Makes Mobile Application Delivery Easier
    • Tablets, Mobile, Social, 'Things' Strategic Technology Trends for 2012, Gartner Says
    • Report: Aligning Mobile Devices and Operating Systems Improves Enterprise Mobility
    • Amazon's social games push is no joke, hiring more at A2Z studio
    • Mobile Web Use Exploding - Is Your Site Ready? [SPONSORED]
    • A Mobile Strategy For Web Content is Critical
    • Tapjoy’s Android Fund invests in 130 game makers
    • Former PopCap dev launches mobile incentives start up
    • TV Dinner: A Social TV Platform Based On Massively Multiplayer Online Games?
    • Klout Secures More Funding, Hints at Mobile Innovations
    • Planning for Social Media Marketing Challenges in 2012
    • New mobile app framework rewrites jQuery
    • Mig33 launches Twitter-like Miniblog for emerging mobile markets
    • FarmVille maker Zynga loses $150 per new paying player ... or does it?
    • App-store-for-all Appitalism adds 300K free Android apps (exclusive)
    • Heyzap unveils 12 partners for its social discovery network for mobile games
    • Niko on iPhone: Angry Birds + Mario - plumbers = must-have platformer
    • Zynga in online gambling talks
    • SOPA and games: Firefall maker speaks out on why everyone should boycott E3
    • Study: games must properly engage players before offering in-app purchases
    • Zynga confirms it bought four mobile game companies
    • Customer loyalty is key to gaining a share of the in-app purchase riches
    • 10 things you need to know about SOPA and PIPA
    • How PIPA and SOPA Violate White House Principles Supporting Free Speech and Innovation
    • RISK: Factions launches on Facebook: Prepare for global domination
    • Prepare yourself for Flying Kingdoms, Vostu's next big Facebook game
    • There's still a lot to like about RIM. Seriously
    • Wanna make money on apps? Give them away
    • Mobile Games and Entertainment Apps Top the Charts
    • Mobile Enterprise: Mobile Will Be Huge
    • The Kindle Fire allows third-party e-book apps, starting with Wattpad
    • Facebook rejiggers platform to increase game usage
    • Kiip announces Swarm to stage mobile game contests with big rewards
    • Qualcomm to launch Snapdragon Game Command for managing Android games
    • Playerize secures $1M to find more players for your online game
    • The game within the game: Making mobile gaming work for developers and consumers
    • A Facebook tab for your mobile app
    • Arkadium signs multi-year game partnership with Microsoft
    • Game developers: Win distribution and funding
    • How Lessons Learned in Social Will Give You a Head Start in Mobile
    • Web consumption wanes as mobile app usage skyrockets
    • Survey: Gamers playing more on mobile than consoles, PCs
    • iQU launches marketing and analytics service for online games
    • Claritics expands into mobile analytics for Android apps
    • Emerging markets will spend billions on games this year
    • Tapjoy and PapayaMobile team up to deliver social market for Android apps
    • Zynga’s rivals welcome the social gaming IPO
    • Flash games are still generating strong traffic and revenue growth for developers
    • Razer working on high-performance gaming tablet
    • Image Metrics brings avatar creation to social games
    • Social’s Impact on Search – It’s All About Content
    • Marketers, Put a Social Share Button in Your Emails [Infographic]
    • Google Is Serious About Social — Introducing “Search plus Your World”
    • Facebook Beats Twitter In Video Sharing By A Landslide [Infographic]
    • Unruly Media Raises $25M For Global Social Video Expansion
    • Vimeo Launches Android and Windows Phone Apps At CES
    • SURVEY: 49% of LinkedIn Users Have Household Income Over $100K
    • 5 Great Social Media Sites for Curating Content
    • Klout Raises $30 Million
    • 5 Fastest Ways to Get Your News Using Social Media
    • Amazon Acquires Team Behind Quorus Social Shopping Service
    • Zynga stock falls following game launches
    • Arkadium signs multi-game casual deal with Microsoft
    • Transgaming acquires Oberon Smart TV division
    • Mobile developer Moblyng closed
    • Zynga designer joins Loot Drop
    • Gardens Of Time 2011's most popular Facebook game
    • 5 LinkedIn Mistakes that a Hiring Manager Will Immediately Notice
    • The Complete Guide To Social Media Marketing For Startups [Infographic]
    • What Are the Fastest Growing Google+ Pages? New Service Lets You Find Out
    • Top 10 Facebook Game Gets Movie Deal
    • The Science Of Sharing: What Influences The Social Consumer [Infographic]
    • 3 Social TV CEOs On The Future Of Social Television
    • What Makes People Want To Follow Brands? [Infographic]
    • Zynga shares fall for second consecutive day
    • Consumers Prefer Brand Updates Via Facebook Over Email & Traditional Ads [Infographic]
    • The State of Email Marketing [Infographic]
    • 5 Tumblr Tips For Microblogging Success
    • Zynga makes $1 billion with $10 share price
    • 36.6 Million Americans Got Their Current Jobs Through Social Media [Infographic]
    • Gamification Almost in the Oxford Dictionary — Is it the Next Big Thing? [Infographic]
    • PlayPhone launches network with 3 million users
    • Zynga vet and Lionside founder joins Kixeye
    • Will You Sort Your Gmail Contacts Into Google+ Circles?
    • Facebook Devs Ask for Help On Reddit — Get 750+ Comments
    • TwitVid Gets A Social Facelift, Now Feels More Like Twitter For Video
    • Creative, Effective, Organizational — 3 of the 10 Most Overused Buzzwords on LinkedIn
    • 72 Percent of iPhone App Revenue Comes from Apps Featuring In-App Purchases
    • Online Video Revenues Triple In 2011, Could Reach $7 Billion By 2015
    • Socialize West — Learn to Profit Using Social Media with OMGPOP, Atari, IMVU and More
    • People Are Watching More Video Ads Per Online Video Than Ever Before
    • 2011: Tumblr Sharing Grew by 1300%, Google Plus Plateaued [Infographic]
    • 7 Ways To Grow Your Fan Base [Infographic]
    • Exent exec predicts "massive layoffs" in social space
    • Google+ Updates Android Application
    • Facebook Boasts 2nd Largest Number Of Online Video Viewers, But They Aren’t Watching Much
    • How The Internet Looked in 1996 vs 2011 [Infographic]
    • IPO Market Roundup: 10 Social Media Sector Companies to Watch
    • 11 Days That Shaped 2011 As Measured by Social Media
    • Infographic Reveals How Content Goes Viral
    • Gamification start up scores $6 million in funding
    • Live game content proven to boost player engagement
    • Zynga share prices set at $8.50 to $10
    • OnLive app brings streaming to smartphones and tablets
    • For The CEO Of The Future, Social Media Is A Must [Infographic]
    • December IPO Will Value Zynga as Larger than Electronic Arts
    • Google+ Games: Analysis and Opportunities
    • A Board Game to Help Developers Understand Analytics [Infographic]
    • Social Times PRO: How to Monetize and Engage Players of Facebook Strategy Games
    • The State of Social Gaming [Infographics]
    • Android Market hits 10 billion app downloads
    • Zynga Reportedly Acquires Mobile Gaming Studio Astro Ape
    • Google Says Tablet Users Multitasking While Watching TV & Expect Interactive Ads
    • Breaking Into Social Gaming — A Must-Read Guide To Entering the Facebook Game Space
    • Amazon.com Builds Social Media and Gaming Teams
    • Fantasy Sports And Social Gaming Join Forces On Facebook
    • Game Personalization Platform Lets Developers A/B Test Virtual Items
    • Rounds For Facebook To Launch 9 New Social Games By 2012
    • Evernote for Windows Phone Update: More Social & Gains Ability to Pin Notes to Start Screen
    • Zynga Direct Launches for Easier Access to Zynga’s Social Games
    • Balancing Your Social Media Activities [Infographic]
    • Quora Becomes a Game — Earn Credits for Answering Questions
    • Social analytics firm Kontagent raises $12 million
    • Founders of Social Media Companies Offer Advice for Young Entrepreneurs
    • 5 Companies That Are Rocking Social Media [Infographic]
    • GREE, DeNA and the Mobile Social Gaming Wild West
    • Revenue from Non-Facebook Social Games $5.6bn by 2014
    • A Quick Cheat Sheet to Learning the Chinese Social Networks [Infographic]
    • Maltese Games Push to Create 100 New Jobs
    • Sojo Studios Launches "Social Good" Game
    • The Connected Consumer: Strategies for Mobile & Social Challenges
    • How to use Facebook to Target Your Dream Job
    • Ubisoft: ShootMania will allow FPS community to build their own games
    • SNS+ raises $12.5 million in funding
    • SpecialEffect launches iPhone app
    • Smartphones take 58 per cent of portable gaming revenue
    • comScore: Daily Mobile Social Use in the EU Up. Social App Use Leads the Way
    • Cross-Platform Flexibility Gives PlayPhone’s PXP an Edge
    • Only four degrees of separation, says Facebook
    • What Every Social Media Marketer Should Know About PaperShare
    • Brazil’s Social Gaming Market Projected to Reach $238M by 2014
    • Zuckerberg: All media should adopt gaming's social trend
    • Report - 3D gaming to reach 40 million by 2014
    • Games go live on Google+
    • 3 Ways To Appropriately Prepare Your Client For Social Media Marketing
    • Zynga snaps up two unnamed companies
    • Using Social Media to Increase Your Website’s Online Authority [Infographic]
    • Social Gamers Spend 75 Percent Of Social Networking Time Playing Games
    • Is The Majority of Social Gaming Revenue Coming From Outside Facebook? Report Says Yes.
    • Every Business Can Gamify — 3 Simple Ways to Start
    • Social Games Could Soon Be Pulling In $5 Billion a Year
    • 4 Secrets To Hiring A Facebook Developer Who Will Succeed
    • Social gaming trends for 2011
    • Burlingame game network bought by Japan site GREE
    • News Corp aims to build own social gaming business
    • Chris Mahl, SVP and Chief Brand Alchemist, SCVNGR
    • Social games: news and survey findings
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